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LIVENEL - Discordance Official Thread

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LIVENEL - Discordance Official Thread Empty LIVENEL - Discordance Official Thread

Post by cradthhelverd Mon Oct 19, 2020 11:24 am

LIVENEL - Discordance Official Thread LVNL_PosterLndscape

DESCRIPTION

The closure for Avelions Saga. This game uses classic ATB Sideview Battle System, focuses on enigmatic magic combination gameplay and multi-narrative plots.

LIVENEL - Discordance Official Thread 49n4RAi

STORY

After the war between skyreans and humans had ended, a group of "gifted" soldiers known as "The Eisenclad Army" were chosen specifically to claim territories throughout the sky of Althandar and has become the hachet-men for the remnants of free humanity.

These soldiers soon cross paths with Maegarf, a cunning wizard who leads an insurgent coalition which is targeted by the the six nations. Velia, one of the world's most admired and feared assassin who pursues Maegarf to the post-apocalyptic land.​ And Lucain, a clairvoyant who had a vision of upcoming event that will challenge him to an unusual degree of dissonance.

​You'll choose and take on the role of those three powerful individuals of their own respective goals and use what insight you have found to decide the future's end.​


CHARACTERS

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GAMEPLAY




FEATURES

ACTIVE CHARACTER SHIFT

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You'll play as three different groups throughout the game, and may switch between the three party leaders when you get a flash message. This feature is optional though, as it gives the player the ability to view other perspectives that are happening at the same time elsewhere in each nation. You'll have a full-risk decision making based on these perspectives.

ELEMANTRA

LIVENEL - Discordance Official Thread TPkWfCT

There are 361 different Elmspheres that can be installed on your Mythbuster device. These spheres will grant its user with various mantras or abilities that can be used in a battle, or reproduce a specific mantra that can only be conjured/used by a character proficient in that type of mantra to interact with objects, or people outside battle.

STAT-BUILD

LIVENEL - Discordance Official Thread DcZdzYN

You can build unique stats, such as Leadership, Knowledge, Engineering, etc. You can also do various things to increase these stats. For example, to train your Leadership, you have to make the right decision during a mission. As another example, you will need to either read a VT Cards or find Elmshoglyph in dungeons to increase Knowledge. Your stats are not enhanced through repetitive training, and is only affected by your actions throughout the gameplay.

TIME MANAGEMENT

LIVENEL - Discordance Official Thread LlkrrP5

Sleeping at night will restore your AP, and having three meals a day will keep your AP recharge rate optimal. You'll also find a variety of activities in each city, or Eisenrealm Base. Such activities include monster hunting, mantra training, ranked duels, attending special events, part-time jobs or side-missions. Most activities take time, so, suffice it to say, keep watch on what you're doing, and when!


SCREENSHOTS

Spoiler:

LIVENEL - Discordance Official Thread AV5_Map07
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LIVENEL - Discordance Official Thread AV5_Map05
LIVENEL - Discordance Official Thread AV5_MapNight01
LIVENEL - Discordance Official Thread LD_NMap02
LIVENEL - Discordance Official Thread LD_NMap01
LIVENEL - Discordance Official Thread LVNL_NewMenu01
LIVENEL - Discordance Official Thread LVNL_QMenu

+++

DEMO v0.34

DOWNLOAD LINK : https://rpgmaker.net/games/8280/downloads/11313/


Last edited by cradthhelverd on Fri Apr 09, 2021 8:54 am; edited 2 times in total
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Post by Razeluxe Thu Dec 31, 2020 11:02 am

Hoping to see the full or extended version

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Post by cradthhelverd Mon Jan 18, 2021 2:17 pm

STORY Update~

After the war between skyreans and humans had ended, a group of "gifted" soldiers known as "The Eisenclad Army" were chosen specifically to claim territories throughout the sky of Althandar and has become the hachet-men for the remnants of free humanity.

These soldiers soon cross paths with Maegarf, a cunning wizard who leads an insurgent coalition which is targeted by the the six nations. Velia, one of the world's most admired and feared assassin who pursues Maegarf to the post-apocalyptic land.​ And Lucain, a clairvoyant who had a vision of upcoming event that will challenge him to an unusual degree of dissonance.

​You'll choose and take on the role of those three powerful individuals of their own respective goals and use what insight you have found to decide the future's end.​

++++


DEMO v0.20

DOWNLOAD LINK : https://rpgmaker.net/games/8280/downloads/11313/
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Post by cradthhelverd Mon Jan 18, 2021 2:18 pm

Razeluxe wrote:Hoping to see the full or extended version

I'll do my best to finish this project! Thanks for the feedback. Smile
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Post by cradthhelverd Fri Apr 09, 2021 9:05 am


Hello! I am a little behind on sharing what I've been up to lately. So to square things up, I'll just tell you about them now.

Some changes I've been made (v0.34) :

Story & Missions

+Corrected some dialogues & interactions.
+Corrected Items, Mantra & Components description.
+Fixed cursor speed when accessing TEC Phone, Database, Mission Menu.
+Added new area - Teirra Haven Tower 4F
+Added Eidart - Boss Fight in Teirra Haven Tower.
+Added new safe area in Dyna Base (to use Hyperion Termina).
+Added North Gerrand - map test at the end of the game demo.
+Added new E-Caster Mods (accessories).
+Added new NPCs, new scenes during the first mission.
+The Oracle Knight from Gerrand is now named Cain Silvarion.
+The rebel's top fighters are now called Apostles.
+Corrected some pop-up messages during battle.
+Added new scenes in Vargrad.

Gameplay & Battle Mechanics

+Added Active Time Battle System / ATB System. Battle commands such attack, mantra chanting, core mantra chanting have reversed ATB bar.
+Added Offering System, now each installed mantra costs specific items.
+Added Modded Barrier System, where player could initiate additional barrier with various buffs at the beginning of a battle.
+Core Mantra now cost AP & EP. All actions in game will use Action Points.
+Fixed AP cost for Flame Saber and Flame Axis (Eidart's Core Mantra).
+Fixed action sequences. Battle HUD will be hidden during the action.
+Faster animations during battle.
+Added new gameplay & battle tutorials.
+Added random Access Points to be hacked.
+Added Free Training on Virtual Trainer and Eisenclad Base (Vargrad).
+WASD key can be used for cursor and character movement.
+Q and E key will be used for Page Up and Page down.

Game UI & HUD

+Added ATB Bar (Different colors for each battle action).
+Added Turn Order Display with Character & Enemy Faces.
+Added New Message Window. It's more stylish and blends quite well with the background.
+Fixed Q & E key info on menu screen.
+Removed Equipment Shortcut on Actor HUD.
+Removed Formation's Icon after boss battle

Visual

+Improved parallax mapping : Teirra Haven's Elevator, Dyna Base, and more.
+Added animated sun rays (weather effect) in Cloud Haven Forest.
+Added new battlebacks : Vargrad, Dyna Base, Cloud Haven Dorm and Realms Duel Arena.
+Added lighting effect on several maps : Vargrad, Dyna Base, Blue Wyvern, and more.
+Added map details & shadow corrections : Vargrad, Dyna Base, Teirra Haven.
+Added particle effect for treasures on map (Elmspheres & Essences).
+Added new graphics for core mantra & mantra animation.
+Fixed some low-res / jagged tilesets.
+Fixed low-res World Map.
+Fixed dropped item list and monster name in Enemy Data.
+Added new stepping animation for Doom Ferwinzel.
+Added new spritesheet for dead NPC.

Bugs & Glitches

+Fixed an issue where the background images for Missions & Enemy Data keeps appearing upon exiting Hyperion Termina.
+Fixed an issue where player could die starving in the first and second day. Even with full Hungry Meter. Fixed the same issue in Cloud Haven Dorm.
+Fixed an issue where the objectives could get stuck on the sixth day.
+Fixed an issue that prevented player from collecting Elemantra Particles.
+Fixed an issue where Eidart's blocking player movement during auto-run events.
+Fixed an issue where the player can see another Eidart while doing story events.
+Fixed an issue where the "upper layer" tilesets cover character's head while sitting on a chair.
+Fixed a game-breaking glitch where pressing ESC button or selecting SHUT DOWN in Hyperion Termina Menu couldn't take player back to map.

Stability

+Memory usage improvements within the game : maps, navigation, battle system, particle effects, TEC device, menu screens, RPG Maker MV engine-related, and more.
+Framerate fixes : animations, game loading, characters, maps, and more.
+Fixed an issue where player can copy barrier effect from other characters.
+Fixed an issue where some E-Caster Mods give wrong buffs.
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