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LIVENEL - Nocturnal Skyrift EARLY ACCESS

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Post by cradthhelverd Mon Oct 19, 2020 11:24 am

LIVENEL - Nocturnal Skyrift EARLY ACCESS SflDFOu

Latest version :

DEMO  v2.26 -> Direct Link
EARLY ACCESS  v3.01 -> Direct Link


LIVENEL - Nocturnal Skyrift EARLY ACCESS Hb31ZdZ

SCREENSHOTS

Spoiler:

GAMEPLAY



+++++++++++++++++++++++++++++++++++

FEATURES

ACTIVE CHARACTER SHIFT

Players progress through the game by controlling three different groups, allowing them to view other perspectives
concurrently happening elsewhere. This grants players the ability to make decisions with full awareness of various
situations.

ELMSPHERE

There are 360 different Elmspheres that grant their users various mantras or abilities. These can be used in battle
or reproduce specific mantras that only characters proficient in that type of mantra can conjure or use to interact
with objects or people outside of battle.

DEEPER STAT-BUILD

You can build unique stats, such as Leadership, Deduction, Social, Trust, etc. These stats affect players' performance
in missions, provide hints, and offer other benefits. Your stats are not enhanced through repetitive training but are
influenced by your actions throughout the gameplay.


TIME MANAGEMENT

Sleeping at night restores your AP, and having three meals a day keeps your AP recharge rate optimal. The guild offers
various activities such as ranked duels, part-time jobs, and side-missions. Since most activities take time, it's important
to manage your actions carefully.

CREDITS

Spoiler:

DOWNLOADS

Spoiler:


Last edited by cradthhelverd on Mon Jul 01, 2024 10:38 am; edited 6 times in total
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Post by Razeluxe Thu Dec 31, 2020 11:02 am

Hoping to see the full or extended version

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Astral Power : 3
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Post by cradthhelverd Mon Jan 18, 2021 2:17 pm

STORY Update~

After the war between skyreans and humans had ended, a group of "gifted" soldiers known as "The Eisenclad Army" were chosen specifically to claim territories throughout the sky of Althandar and has become the hachet-men for the remnants of free humanity.

These soldiers soon cross paths with Maegarf, a cunning wizard who leads an insurgent coalition which is targeted by the the six nations. Velia, one of the world's most admired and feared assassin who pursues Maegarf to the post-apocalyptic land.​ And Lucain, a clairvoyant who had a vision of upcoming event that will challenge him to an unusual degree of dissonance.

​You'll choose and take on the role of those three powerful individuals of their own respective goals and use what insight you have found to decide the future's end.​

++++


DEMO v0.20

DOWNLOAD LINK : https://rpgmaker.net/games/8280/downloads/11313/
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Post by cradthhelverd Mon Jan 18, 2021 2:18 pm

Razeluxe wrote:Hoping to see the full or extended version

I'll do my best to finish this project! Thanks for the feedback. Smile
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Post by cradthhelverd Fri Apr 09, 2021 9:05 am


Hello! I am a little behind on sharing what I've been up to lately. So to square things up, I'll just tell you about them now.

Some changes I've been made (v0.34) :

Story & Missions

+Corrected some dialogues & interactions.
+Corrected Items, Mantra & Components description.
+Fixed cursor speed when accessing TEC Phone, Database, Mission Menu.
+Added new area - Teirra Haven Tower 4F
+Added Eidart - Boss Fight in Teirra Haven Tower.
+Added new safe area in Dyna Base (to use Hyperion Termina).
+Added North Gerrand - map test at the end of the game demo.
+Added new E-Caster Mods (accessories).
+Added new NPCs, new scenes during the first mission.
+The Oracle Knight from Gerrand is now named Cain Silvarion.
+The rebel's top fighters are now called Apostles.
+Corrected some pop-up messages during battle.
+Added new scenes in Vargrad.

Gameplay & Battle Mechanics

+Added Active Time Battle System / ATB System. Battle commands such attack, mantra chanting, core mantra chanting have reversed ATB bar.
+Added Offering System, now each installed mantra costs specific items.
+Added Modded Barrier System, where player could initiate additional barrier with various buffs at the beginning of a battle.
+Core Mantra now cost AP & EP. All actions in game will use Action Points.
+Fixed AP cost for Flame Saber and Flame Axis (Eidart's Core Mantra).
+Fixed action sequences. Battle HUD will be hidden during the action.
+Faster animations during battle.
+Added new gameplay & battle tutorials.
+Added random Access Points to be hacked.
+Added Free Training on Virtual Trainer and Eisenclad Base (Vargrad).
+WASD key can be used for cursor and character movement.
+Q and E key will be used for Page Up and Page down.

Game UI & HUD

+Added ATB Bar (Different colors for each battle action).
+Added Turn Order Display with Character & Enemy Faces.
+Added New Message Window. It's more stylish and blends quite well with the background.
+Fixed Q & E key info on menu screen.
+Removed Equipment Shortcut on Actor HUD.
+Removed Formation's Icon after boss battle

Visual

+Improved parallax mapping : Teirra Haven's Elevator, Dyna Base, and more.
+Added animated sun rays (weather effect) in Cloud Haven Forest.
+Added new battlebacks : Vargrad, Dyna Base, Cloud Haven Dorm and Realms Duel Arena.
+Added lighting effect on several maps : Vargrad, Dyna Base, Blue Wyvern, and more.
+Added map details & shadow corrections : Vargrad, Dyna Base, Teirra Haven.
+Added particle effect for treasures on map (Elmspheres & Essences).
+Added new graphics for core mantra & mantra animation.
+Fixed some low-res / jagged tilesets.
+Fixed low-res World Map.
+Fixed dropped item list and monster name in Enemy Data.
+Added new stepping animation for Doom Ferwinzel.
+Added new spritesheet for dead NPC.

Bugs & Glitches

+Fixed an issue where the background images for Missions & Enemy Data keeps appearing upon exiting Hyperion Termina.
+Fixed an issue where player could die starving in the first and second day. Even with full Hungry Meter. Fixed the same issue in Cloud Haven Dorm.
+Fixed an issue where the objectives could get stuck on the sixth day.
+Fixed an issue that prevented player from collecting Elemantra Particles.
+Fixed an issue where Eidart's blocking player movement during auto-run events.
+Fixed an issue where the player can see another Eidart while doing story events.
+Fixed an issue where the "upper layer" tilesets cover character's head while sitting on a chair.
+Fixed a game-breaking glitch where pressing ESC button or selecting SHUT DOWN in Hyperion Termina Menu couldn't take player back to map.

Stability

+Memory usage improvements within the game : maps, navigation, battle system, particle effects, TEC device, menu screens, RPG Maker MV engine-related, and more.
+Framerate fixes : animations, game loading, characters, maps, and more.
+Fixed an issue where player can copy barrier effect from other characters.
+Fixed an issue where some E-Caster Mods give wrong buffs.
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Quest : 251
Astral Power : 1778
Level : 26

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